HP : HP is a good option for a asset if you want to optimize Titania for arena scoring. Not only will this help her score more in Arena, it will help her in an anti-mage role due to the increased HP. However, if Arena scoring is not of concern, a different asset will most likely be more beneficial. She will also be quite resistant to green mages as well, though the lack of color advantage does make her weaker in this regard. Titania also works well with a Speed or Resistance asset, both helping her defensively.
Titania Builds and Best IVs | Fire Emblem Heroes
Fire Emblem Heroes Wiki:Build Center/Titania: Mighty Mercenary | Fire Emblem Heroes Wiki | Fandom
The difference between using Quick Ripost over Green TomeBreaker is that speedy mages like Nino would be able to kill her before the second strike and the main focus of this build is making her able to kill blue and green mages regardless the situation. Iceberg will give you much more dmg while moonbow, not that amount but a quicker activation. I would recommend more iceberg since it could prove to be triangle breaker in some occasions due to the high amount of resistance Titania has. The Hone Cavalry from Gunter is a good option. Reposition is in because of its utility to enemy-phase units: it allows her to reposition a player phase unit out of harm's way and do her job countering mages. In the same vein, she works best along with units with reposition, as she can charge forward, apply her debuffs and be repositioned out of harm herself. Glacies or Iceberg are her best Specials, as usual, as they are based of her higher stat, though moonbow is also viable due to her low base attack.
Fire Emblem Heroes Wiki:Build Center/Titania: Mighty Mercenary
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